Sunday, November 25, 2012

Web 2.0 Apps and ISTE's NETS-S

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            “ISTE's [International Society for Technology in Education] NETS for Students (NETS•S) are the standards for evaluating the skills and knowledge students need to learn effectively and live productively in an increasingly global and digital world” (ISTE, 2007).  The list contains six domains including: 1. Creativity and Innovation, 2. Communication and Collaboration, 3. Research and Information Fluency, 4. Critical Thinking, Problem Solving, and Decision Making, 5. Digital Citizenship, and 6. Technology Operations and Concepts.  These standards set the standard for operant, technological literacy and are applied to an ever-increasing catalog of Web 2.0 applications available throughout the World Wide Web.
            The first standard on ITSE’s NETS is Creativity and Innovation in which students are expected to “demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology” (ISTE, 2007).   To meet this standard, students could utilize applications from Webspiration to create mind maps, diagrams at Lucid Chart, and create animated videos at Animoto.  Using these sites allows the student(s) to develop ideas using technology to share and collaborate.
            The second standard is Communication and Collaboration in which students are expected to “use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others” (ISTE, 2007).  This standard can be met through many applications.  Skype quite literally puts students face-to-face as a medium of both communication and collaboration in real-time.  Google Docs allows for real-time collaboration on spreadsheets and other text-based documents and Diigo allows for a forum on bookmarks.
            The third standard is Research and Information Fluency.  Students are expected to “apply digital tools to gather, evaluate, and use information” (ISTE, 2007).  Students can use such tools as Survey Monkey or even Geocaching (specifically for map-based activities) to gather information.  Sites like Wikispaces allows for students to publish their information.
            The fourth standard is Critical Thinking, Problem Solving, and Decision Making.  In this standard students are expected to “use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources” (ISTE, 2007).  Google Docs and Survey Monkey would satisfy this standard.
            The fifth standard is Digital Citizenship.  Students are expected to “understand human, cultural, and societal issues related to technology and practice legal and ethical behavior” (ISTE, 2007).  This standard is more of an overall, consistent practice rather than a creation tool.  In order for students to become better digital citizens they can access information at Digital Citizenship and of course read the “Terms of Use” page on any website they are using.
            The sixth standard is Technology Operations and Concepts in which students are expected to “demonstrate a sound understanding of technology concepts, systems, and operations” (ISTE, 2007).  Like the fifth standard, this standard is less of a creation tool and more of an exemplar of technological competence.  In order to become better at using Web 2.0 tools, student can access “About” or “Tutorial” pages at most websites.

Works Cited
International Society for Technology in Education. (2007).  ISTE NETS Student Standards 2007.  Retrieved from http://www.iste.org/standards/nets-for-students/nets-student-standards-2007